- Main
- Computers - Programming
- Introduction to 3D Game Programming...
Introduction to 3D Game Programming with DirectX 12
Frank LunaSukakah Anda buku ini?
Bagaimana kualitas file yang diunduh?
Unduh buku untuk menilai kualitasnya
Bagaimana kualitas file yang diunduh?
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures.
eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.
FEATURES:
• Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12
• Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores
• Contains detailed explanations of popular real-time game effects
• Includes a DVD with source code and all the images (including 4-color) from the book
• Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation
• Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling
• Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12
eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.
FEATURES:
• Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12
• Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores
• Contains detailed explanations of popular real-time game effects
• Includes a DVD with source code and all the images (including 4-color) from the book
• Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation
• Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling
• Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12
Kategori:
Tahun:
2016
Penerbit:
Mercury Learning & Information
Bahasa:
english
Halaman:
900
ISBN 10:
1942270062
ISBN 13:
9781942270065
Nama seri:
Computer Science
File:
PDF, 38.07 MB
Tag Anda:
IPFS:
CID , CID Blake2b
english, 2016
Membaca daring
- Mengunduh
- pdf 38.07 MB Current page
- Checking other formats...
- Mengubah menjadi
- Unlock conversion of files larger than 8 MBPremium
Ingin menambahkan toko buku? Hubungi kami melalui support@z-lib.do
Selama 1-5 menit file akan dikirim ke email Anda.
Dalam 1-5 menit file akan dikirim ke Telegram Anda.
Perhatian: Pastikan bahwa Anda telah menautkan akun Anda ke Bot Telegram Z-Library.
Dalam 1-5 menit file akan dikirim ke perangkat Kindle Anda.
Catatan: Anda perlu memverifikasi setiap buku yang ingin Anda kirim ke Kindle Anda. Periksa email Anda untuk yakin adanya email verifikasi dari Amazon Kindle.
Pengubahan menjadi sedang diproses
Pengubahan menjadi gagal
Manfaat status premium
- Kirimlah ke Pembaca online
- Batas unduhan yang ditingkatkan
- Konversi file
- Lebih banyak hasil pencarian
- Manfaat yang lain